Starting warriors and settlers now stack on top of each other.
Rivers can either be enabled or disabled, if enabled they will spawn randomly across the whole map (they can't be mirrored currently).
Added a new advanced option called Rivers.
Removed all advanced options start position, temp, rainfall etc.
The resources on the map are randomly generated, but the placement is not so you can have a 3v3 match with set teams as long as the players occupy the correct Player slot in the staging room.
Player 1 will always start top left, Player 2 middle left, Player 3 bottom left, Player 4 top right, Player 5 middle right, and Player 6 bottom right.
All start locations set to plains hills (required because without it sometimes people were on oasis and sometimes not, which couldn't be mirrored properly).
Aqueduct provides +10 housing (Roman Bath +12).
Harbor (and English Royal Navy Dockyard) provides +20 gold.
Lighthouse provides +3 gold for each ocean tile used.
Market (and Polish Sukiennice) provides +10 gold.
Armory provides +50% experience to all units built in the city.
Barracks provides +50% expereince to melee units built in the city.
Stables provides +50% expereince to mounted units built in the city.
Art museum provides +10 Amenities to city.
Amphitheater provides +10 Amenities to city.
Colosseum provides +10 Amenities to city.
Temple (and Norwegian Stave Church) provides +10 gold +10 faith.
Turn Timers are now 30 sec base + 1 sec per unit + 6 sec per city.
300% Great Person Point Generation for all types of Great People.
Policy Cards unlocked by researching 'The Enlightenment' Civic (Rationalism, Free Market & Liberalism) now give 5 times their respective bonus.
Scouts have 15 combat strength (up from 10).
All Technologies cost 25% less Science to research.
All Units available from the Medieval Era and on cost 50% less Production.
All Civics cost 25% less Culture to research.
Irrigation improvements provide +1 Food and +3 Gold.
Pastures provide +1 Production and +2 Food.
Farms provide +3 FoodMines provide +3 Production.
Horsemen now have -12 Combat Strength when fighting cities and districts.
Player-based Global Production Modifiers (like God of the Forge) now only affect YOU globally instead of all players.
Archers now have 10 melee strength (down from 15).
Anti-Cavalry units (Spearmen, Pikemen) now have +20 vs cavalry (up from +10).